Strange week – I’m only 6 days behind and back to work tomorrow. Not to worry, I’ve finally got the assembly of Armageddon Hour on the web!
First a couple of point to clear up:
- I mentioned that no page numbers exist. This is correct for the ink saver version but if you print the full colour PDF you get the numbers fine.
- The play sheet has now been replaced by a JPG available from here. A big thanks to Andrea for getting this out so quickly.
As for the assembly, I cover this in two parts:
- Figures and maps
- Rules and cards
I’ve put a few links to paper figure / component manufacturers below so feel free to read the hints and tips on these sites as well.
Figures and level maps
A few tips here:
- It is possible to roll a requirement for 7 opponents on the first two levels. By default you get 6 plants and cacti per PDF so print these two files out twice.
- Use good paper. I normally use 90 gram paper for day to day work and this is not enough for these type of models. Easiest paper to buy I have found is MATT photo paper – use the printer manufacturers and not third party paper as they are heavier. I do have one pack of heavy paper (light card stock) but have never been able to get any more and am loath to use it at this time for ‘quick games’. This photo shows you what happens with 90 gram paper when printed with the plant figures:
- Check you have set your printer to best or photo quality every time you go to print. As the files are in JPG / PDF / PNG formats I ended up with three programs to print them out! These two show you draft and fine differences – my blacks are not clear and I get white lines in odd places:
- Get a good cutting mat. Do not use an odd bit of card as it tears after each cut and can pull your knife off line. Also do not do I as I do and use is as a paint mat – the lumps of dried paint have the same effect.
- Take your time cutting out. I use a knife rather than scissors as I find this simpler but make sure what ever you use is sharp. The main problem I have with scissors is undercuts and turning the paper around as I leave little bits on the edge:
- Pritt Stick comes in a ‘child’ version that starts off blue and clears while drying. Well worth the extra 10p per tube in my mind as you can see where you have put it.
- A knife can cut & glue can stick. Do not blame me or the authors if you cut yourself or stick yourself to something.
- A good metal ruler with finger guards is vital. I use it for bending folds against as well as a guide for cutting against. Despite the odd slip or two, my £2.50 Helix ruler has saved my fingers for any stitches.
- If you plan to play the game multiple times (well it is quick and you do die – well I do) then mount the maps on foam card as this will give them extra support. Failing that you could run them though a laminator to protect them. I have seen figures made up this way (normally with plastic bases) but not tried it myself yet.
Rules and cards
- I printed the rules as a booklet so each page is A5 in size. Using the ink saving version and the printer functions it only took two sheets of paper. Do not print the last page – its only an advert.
- The gap on page 3 of the rules under ‘Toughness’ is the picture of the mutant gorilla. No idea why it is missing as the other pictures are in the ink saving version.
- Print the new profile sheet out (see link above) and the search cards. I would spend 10 minutes extracting the stats from the skill and enemy cards onto a single sheet of paper. Quicker to look at and less ink. These odd cards do not add anything to the game as you are not randomly selecting them.
- Not on the list of requirements are a few counters. You need these to track if you have searched a square and to track grit / medipack doses.
Links to paper gaming manufacturers
This list is in my memory order and is not exhaustive:
Sites such as RPGNow etc have many buildings and maps but the above sites give hints and tips on starting out in paper wargaming.
